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About Tom Burazin

Real-World Studio Lighting Meets Next-Gen CGI.

Before I ever built a 3D scene, I held a camera. Years as an ad photographer taught me how light interacts with glass, chrome, and complex product surfaces under actual studio lights—instincts that carry directly into digital spaces.

Biography:

After a decade leading CGI pipelines at Design Partners Inc., I built Burazin CGI to bridge real-world photographic lighting with 3D software and modern AI workflows. The technology evolves, but the visual foundation stays constant.

CINEMA 4D. REDSHIFT. BLENDER, UNREAL ENGINE, CAD, AFTER EFFECTS. AI WORKFLOWS, MILWAUKEE, WI.

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